This is a prototype that I have developed during my early-process of learning Godot and GDScript. 

BE CAREFUL: May have some disturbing post processing effects such as VHS. If you have some health problems sensitive to that kind of effects, please don't play the game.

You are playing a knight that found an old cursed TV in the medieval times. The TV's curse got the knight into a simulation where endless waves of hostile knights don't stop coming! Now as you are the knight, you have to survive as long as you can stand against the hordes.

Controls are:
W-A-S-D: Movement
Left Click: Attack and UI interactions
T: Skip the preparation

In-Game upgrades are:
1. Movement Speed: Increases your speed. Lowers the after-attack acceleration for more control.
2. Damage: Increases damage.
3. Max Health: Increases the max health and you recover some health.
4. Current Health: You recover some health. Not above max.

Tips:
1. Focus on dodging enemy attacks. After you click the attack button, your velocity will be dragged to 0 slowly and not instantly. So use that after-attack acceleration to dodge the enemies and get advantage in combat.
2. As the player, you have a greater reach.
3. Don't get hits, it's bad for your health.

I hope you have some fun!


To-Dos:
1. Some background music
2. Sound effects
3. Completion of the main menu
4. Difficulty tweaks

Used assets:
1. Kaykit's Character and Dungeon pack
2. An icon from FlatIcon

Github Link

Development log

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